The one time I tried to make a visual novel was called "Reverse Tarot". Your only input was at the start of each in-game "day" you would decide the contents of the protagonist's daily tarot spread. The prophesy would then self-fulfill, events would follow the cards' predictions
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Replying to @zandravandra @mcclure111
Yeah, that does sound super cool! :O
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Replying to @Tanukitsune @zandravandra
it was too hard to actually make
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I think you'd need really advanced models for character, environment, themes, etc. and procedural generation off them to make it work.
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It was going to be all-text
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It's still exponentially exploding work to write if you do it by hand - that's why I don't see a good way without procedural generation. But yeah all-text makes that harder to pass off as natural I'd think.
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Replying to @RichFelker @mcclure111 and
In any case it's a really nice idea you had and I wish it were doable.
12:47 PM - 27 Jul 2018
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