The one time I tried to make a visual novel was called "Reverse Tarot". Your only input was at the start of each in-game "day" you would decide the contents of the protagonist's daily tarot spread. The prophesy would then self-fulfill, events would follow the cards' predictions
I think you'd need really advanced models for character, environment, themes, etc. and procedural generation off them to make it work.
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It was going to be all-text
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(Other than the card-selection screen)
End of conversation
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Similar idea I've had (but no background to actually do) and possible mechanism for it is a game that doesn't implement game-world rules at all but rather implements an AI "DM" who's constructing shared story with the player(s).
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