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  1. Prikvačeni tweet
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  2. Very interesting findings based on the Super Mario 64 decompilation project! Fantastic video!

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  3. Very useful for Reversing and understanding how shaders work!

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  4. 1. velj
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  5. 30. sij

    This is why its important to be able to understand how technology works, save so much from landfill and probably make a little money :)

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  6. proslijedio/la je Tweet
    29. sij
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  7. 29. sij
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  8. 28. sij

    Creating ROM translations can be a laborious and sometimes thankless task, don't be like ! If you find something offensive then talk to the author or create your own patch, dont bully people that literally spend their time contributing to the community!

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  9. proslijedio/la je Tweet
    27. sij

    Another week, another release. Yet another Gekkan Nintendo GameCube demo disc has been dumped and preserved thanks to MisterSheep for generously obtaining and dumping said disc for us. If you catch any differences between the demos and the final product, let us know!

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  10. proslijedio/la je Tweet
    26. sij

    From now on I will try to publish small videos every Sunday. This is part of last year's trailer, but from next week will be about new content. I hope you like them and, please, share! That helps the project a lot! 🐻Thanks so much!!🐦

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  11. 25. sij

    Anyone know which development kit these license dongles are for?

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    22. sij

    dear guy on the subreddit for any given game who goes WAY too hard & reverse engineers all the obscure systems in the game, then surfaces them in a giant megapost: thanks sincerely, game designers working on similar titles who want to figure out how the fuck [game] did [thing]

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  13. 22. sij

    Often overlooked, probably because it was similar to the GBC devkit. RT to show some love for the Game Boy Advance (AGB) Development Kit Hardware

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    Before I start properly going through the documenting process, here is a look at the extremely rare CBEH-1004-G retail Playstation 3 prototype. More coming to psdevelopmentwiki and here soon.

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  15. 20. sij
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  16. 19. sij

    Whew its finally done! New RR post on SNES (Super Famicom) Development Kit Hardware

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  17. 19. sij

    Didn't realise you could print homebrew cards for the e-Reader how cool!

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  18. 19. sij

    This weird japanese magazine mentions cool stuff such as the PSY-Q saturn devkits and the Magicoms along with early game piracy! But beware it also contains some NSFW and downright bizare content like face stretching?!

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  19. 19. sij
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  20. proslijedio/la je Tweet
    17. sij

    💡02 Transform any surface into a giant touch screen. While many of us spend almost all day in front of a table, there are no apps/games taking advantage of this providential armrest. cc:

    Ovo je potencijalno osjetljiv multimedijski sadržaj. Saznajte više
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  21. proslijedio/la je Tweet
    19. sij

    "The DMA registers...run the full CPU 3.6Mhz speed. I put a 32 byte function that would draw a scanline of polygon data in there." The SNES supports SlowROM & FastROM, but its internal memory is "SlowRAM". So used DMA registers as "FastRAM" to run code from? Genius!

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