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Some friends of mine are making a new Power Stone like game. Yes I know it’s very shocking. We’ve waited years for something like this to happen. I finally made friends.https://twitter.com/fightmighty/status/1224477641324916736 …
0:26Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
We took part in a huge farewell to Nintendo 3DS video with a lot of amazing people! Thanks
@Victor_Lucas for letting us join in!https://twitter.com/Victor_Lucas/status/1223991791910715392 …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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That model of Wii is backwards compatible with virtually all GameCube games. So you really only have three options here.
https://twitter.com/Toadsanime/status/1223233048180936704 …
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I wouldn’t be surprised if we suddenly start to hear rumours of developers and publishers distancing themselves from Stadia.
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The worst thing any company can do while addressing consumer complaints is to pass the blame for your own problems onto your industry partners.https://www.pcgamer.com/google-responds-to-stadia-complaints-says-its-up-to-the-publishers-to-announce-games/ …
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Phil Spencer has good values.
https://twitter.com/IGN/status/1222225592793358337 …
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In the first few months Stadia has yet to show: - actual 4K gameplay. - a steady stream of games. - a way to truly play anywhere on anything. So unfortunately I'll be off the Stadia Pro train until things change for the better.pic.twitter.com/2RQLagNsTB
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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No this isn't a joke. I just got sent this press release right now and I believe they're serious.
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Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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So I just picked up an
@oculus Quest. I’m shocked at just how good this is while still being portable. I need to spend more time with it but so far it has already surpassed my expectations.pic.twitter.com/FNR3VXJu4J
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
We might have found a new contender for worst Wii game ever... Just Bad Games: CID The Dummy https://www.youtube.com/watch?v=TqEQGtuqvTg …pic.twitter.com/CbvW4i3pyi
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I want TRON and TRON Legacy in 4K.
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
They were not willing to put out a shovelware title. This was in my opinion a group of extremely dedicated and skilled individuals who knew their own value. Calculated risk with a solid probability of reward. Not to be taken lightly but also not to be shamed. (8/8)
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Every little bit of money they invested into Cuphead was calculated. Every time people played it they listened to feedback. They worked frustratingly hard to produce something that in my opinion has no comparable equal in the video game space. (7/8)
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At that early stage they understood the game was likely far to hard for the average player. So they told me that night that they were working on an easy mode. Something to make it more accessible for a wider range of players. They were looking to expand their audience. (6/8)
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Focused doesn't even begin to describe what this team was like. I saw one of the creators watching people like a hawk while they played. Watching their reactions to the experience. Likely seeing ways to improve what they had made. (5/8)
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At a private event I beat a slightly difficult stage. They told me I was the first person to beat that stage the whole night. Countless others played but I didn't see many beat it. Sounds like a problem right? Well this was likely homework for them. (4/8)
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When I spoke to
@StudioMDHR about their game they completely understood every aspect of what they designed. Speaking about their influences like Fleischer Studios, Capcom and so many more. They knew early on what they wanted and what their audience wanted to play. (3/8)Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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