Zelda
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- If I have the space for it, just stay out of range of charged phantom and wait - Wait for neutral B after whiff or spotdodge - Keep shield available when she's at a distance where she may up B to you - Space on her shield perfectly or don't touch it at all
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Meta knight
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Really limited EXP against this character in this game but: - Follow on the ground while juggling, don't hard commit until his jumps are gone - MKs often telegraph what they're looking for on ledge. Biggest example is hovering near ledge in reverse looking to bair a jump
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- Jump ins at mid range get me blown up, shield or parry projectiles instead of jumping if possible - Avoid regular getup at ledge - Ledge-hop fair is very very baitable - Really weak boxing game, expect rolls or up B
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Palu
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- Don't brainlessley recover low, drop down nair is an easy edgeguard - Be ready to place hitboxes for ledge cancels - Respect safety of aerials - Be very reactive when landing/recovering due to explosive flame - Land very defensively, too many tools that beat out landing options
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Donkey Kong
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- Dash attack + Dash grab mixup is powerful. Better to bait and whiff punish both than to take a guess on which they'll go for - Remember that grab kills earlier than you think and be prepared to pre-emptively mash - Take it slow, a few openings can take a stock if played right
End of conversation
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