Rekzius

@Rekzius

Richter/Little Mac main. I have a youtube channel where I make hitbox/frame data related videoes so if you are interested in that you can check that out here:

Beigetreten Januar 2015

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  1. 28. Mai

    Some problems with Belmonts hitboxes

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  2. 18. Jan.

    Honestly it just kinda makes me sad to see so many people I usually respect, act so viciously because of the Byleth announcement. Like I totally understand that people are disappointed, but this is just not a good way of going about expressing it.

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  3. 15. Jan.
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  4. So, I have come to realize that there is no point in trying to explain why we ban stages, some people just refuse to understand.

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  5. Ultimate grab range is something else.

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  6. I don't like to keep doing this, but it just keeps happening.

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  7. I know bowser has grab immunity on some of his limbs but this is just stupid.

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  8. Little Mac's hitboxes are bad

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  9. Hey, I just released my in depth analysis on little mac. It was a lot of work, but I finally finished it. Would be cool if you checked it out!

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  10. "At least his grounded moves are really good"

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  11. Hitbox visualization of Mac’s scrapped neutral air from early in development. It was deemed to be too powerful so they gave him the one he has now.

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  12. Can't believe it only took them 5 years to fix Mac’s f-tilt. I am genuinely surprised they even noticed.

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  13. Mac's jab has about 15 frames less lag when gentlemen jab is input manually. Can't tell if this is an oversight or not, but it certainly allows for some crazy stuff.

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  14. More cool Z-axis stuff, I really thought this hitbox was better than this, but I guess this speaks for itself.

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  15. Link’s nair is stupidly good in this game, it’s lingering hitbox just straight up beats Richter’s down air. Which granted is pretty small, but like seriously it should at least have traded.

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  16. Turns out the first hit of up-b has a ton of fixed knockback/hitstun, if you can cancel the first hit on a ledge you can even combo it into other stuff. It's pretty hard to time though, but still pretty nice.

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  17. Little Mac's hitboxes look even worse than they were in smash 4, how is this even possible.

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  18. There is now an indicator for whether you have spent your second jump or not. After double jumping there will be smoke indicating you don’t have any more jumps. It’s not super easy to see, but it might help if you really need to know if you have your second jump.

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  19. Sick zero to death team combo performed by master/crazy hand.

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  20. So 2/3 speed in training mode is really buggy when it comes to tethers. And you can consistently replicate the teleport glitch in this speed. Which is kind of strange since none of the other speeds make it consistently happen.

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Das Laden scheint etwas zu dauern.

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