More like Tyler1 & Greek imo.
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Replying to @Logo_Daedalus @0978x
that’s what’s so funny about you logo is your complicated relationship with gaming but you know more about the gaming community than I do cause I never caught up on all that
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Replying to @HeteroGaming @0978x
I told ya, I'm very interested in the medium & read about it & "game design theory" etc more than I play. Usually I am disappointed in games, but very highly regard a few. Same with comics & animation etc.
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Replying to @Logo_Daedalus @0978x
yeah game design has always interested me. couple years ago I was actually working on a project for a game but the dude I wanted to do the art kind of bailed. the whole premise was a roguelike where you have to get as many people possible to attend your funeral.
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Replying to @HeteroGaming @0978x
R.Сам 🦋 ☠️ Retweeted R.Сам 🦋 ☠️
lol. I have dreamt up a few ideas for games, this thread recently:https://twitter.com/Logo_Daedalus/status/1037023532256047106?s=20 …
R.Сам 🦋 ☠️ added,
R.Сам 🦋 ☠️ @Logo_DaedalusI don't like vidya but I want to make a 16bit rpg with the time mechanics of majora's mask & the ethos of earthbound- where every action costs time & the world is a puzzle of character interactions- sorta like a visual-novel adaptation of Groundhog Day ya feel me?Show this thread1 reply 0 retweets 1 like -
Replying to @Logo_Daedalus @0978x
yeah one thing that’s always interested me in games is just using knowledge as a puzzle mechanic. like something you’d only know about if someone told you or you played far enough through a game to figure out.
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Using knowledge puzzles like in a quiz or what?
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More like environmental awareness. Knowing that "that wall" is hiding a secret door that you read abt in a note dropped by an npc a town over.
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Oh so like in "Castlevania 2"? Sounds cool even tho that game sucked
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Yeah the metroidvania genre does it but only with acquired skills/mechanics generally. This would be solely "knowledge based" - info from investigating, not from new mechanics
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Yeah Castlevania 2 had these too. The townsfolk held vital information on what to use where to progress. Thing is: some of them lied
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That's even better.
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Game would really have benefited from fast travel. You get a wrong clue from some hobo, plattformed trough half the game and then find out he talked crap.
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