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RaveofRavendale's profile
Mike Rose
Mike Rose
Mike Rose
@RaveofRavendale

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Mike Rose

@RaveofRavendale

That @nomorerobotshq guy. We publish Descenders! Yes, Your Grace! Not Tonight! Hypnospace Outlaw! Nowhere Prophet! Family Man! mike [at] nomorerobots [dot] io

Manchester, England
nomorerobots.io
Joined February 2009

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    1. Mike Rose‏ @RaveofRavendale 25 Sep 2018

      Noticed @tha_rami talking about this post-mortem: http://www.gamasutra.com/blogs/SaraCasen/20180924/326638/Development_PostMortem_of_Project_Lake_Ridden.php … From my perspective, I can tell you immediately why this game unfortunately didn't sell: It has no hook, no identity. I can't tell from screenshots and videos what sort of game it is, or what I do in it

      1 reply 1 retweet 14 likes
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      Mike Rose‏ @RaveofRavendale 25 Sep 2018

      I honestly cannot stress this enough: You need to work out what the hook of your game is, otherwise everything you do to sell your game is misguided, and will result in no-one buying into the premise

      8:35 AM - 25 Sep 2018
      • 3 Retweets
      • 26 Likes
      • JanMysior Tony Rowe Nikita Kulaga Dan(GEN) Stern 🐝🐜Bug Fables-Consoles May 28🐜🐝 David Maas Ukiwuki Senad Xavier Andrew Nguyen
      7 replies 3 retweets 26 likes
        1. New conversation
        2. Daniel "Stegersaurus" Steger‏ @StegerGames 25 Sep 2018
          Replying to @RaveofRavendale

          I knew what it was, I just thought that it was very "throwback" in its look/feel. Modern graphics but the puzzle box/old house aesthetic is very old-school puzzle games like 7th guest and Myst, but that's a hard genre to crack into these days even if you had those IPs to leverage

          2 replies 0 retweets 2 likes
        3. Mike Rose‏ @RaveofRavendale 25 Sep 2018
          Replying to @StegerGames

          i still actually don't know what sort of game it is, even after reading everything haha. Is it like The Room?

          1 reply 0 retweets 0 likes
        4. 1 more reply
        1. Josh Ling @ Adopt Me!‏ @tactful 25 Sep 2018
          Replying to @RaveofRavendale @tha_rami

          Totally agree, though I also think the scope point is the #2 most important. Why risk everything making a 9 hour high polish first person puzzle horror as your first game? They could have done 1 hour, or less polish, or a multitude of other stuffpic.twitter.com/fyj3izW6MC

          0 replies 0 retweets 2 likes
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        1. Maybe Great‏ @MaybeGrt 25 Sep 2018
          Replying to @RaveofRavendale @tha_rami

          I can tell what type of game it is, but tend to still agree that it's missing a good enough hook for me to be interested. Would you say more saturated market resulting in overflooded backlogs and humble monthlies/sales have huge impact on initial sales?

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        1. TR8 Torus Studios‏ @TR8Torus 25 Sep 2018
          Replying to @RaveofRavendale @tha_rami

          Could you show an example of a screenshot that has this hook?

          0 replies 0 retweets 0 likes
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        1. brandon sheffield‏ @necrosofty 25 Sep 2018
          Replying to @RaveofRavendale @tha_rami

          Hmm, looking at a video as a player I would judge that it's a 3D hidden object game, which is a scary proposition to sell

          0 replies 0 retweets 0 likes
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        1. Hunter Bond‏ @BondHunterBond 25 Sep 2018
          Replying to @RaveofRavendale @tha_rami

          From a marketer, this over and over on repeat until the end of time. If you can’t think of a compelling reason to play your game instead of any other, it makes my job much harder.

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        1. Robert Nally‏ @robert_nally 25 Sep 2018
          Replying to @RaveofRavendale

          What kind of hook do you think would work for a game like this or could you give another example of a game with a good hook? (I know your Descenders hook from the GDC talk) Would pushing more mystery, story or even the development background help?

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