@RainbladeStudio The two will make for very different games. Procedural has more replay value, built out stronger overall experience IMO.
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@yanneyanen True. As long as the built out levels are fun to play, and well-designed.
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@RainbladeStudio Depends on the game and on your own strengths as a dev. I'm personally better at pcg -
@jhoffstein Makes sense. I've never tried to design levels, so who knows which direction I'll go.
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@Ants_And_Aphids
@TheIndieSloth Great point, and I agree. I like procedural for the replay value, but you have to be able to pull it off.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@RainbladeStudio@IndieGameLover don't do anything procedural unless you want it to be open worldThanks. Twitter will use this to make your timeline better. UndoUndo
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