@FathomGames @Meliagaunt I know, right? Excited to see how it turns out. Looks really good so far. @fathomGames how is your stuff going?
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Replying to @RainbladeStudio
@RainbladeStudio We've got an upcoming sequel release and a few other projects on the go... mostly hush hush for now ;)@Meliagaunt2 replies 0 retweets 0 likes -
Replying to @FathomGames
@FathomGames Ooh. Fun stuff. Looks like you have a lot of experience! How big is the studio?1 reply 0 retweets 0 likes -
Replying to @RainbladeStudio
@RainbladeStudio I (the royal I) think we're up to 16 people now? But we're continuing to expand, and feeling lucky about that!1 reply 0 retweets 1 like -
Replying to @FathomGames
@FathomGames Sweet! Do you hire freelancers or keep everybody in-house?1 reply 0 retweets 0 likes -
Replying to @RainbladeStudio
@RainbladeStudio mainly in-house, but we have a few part-time independent contractors that we use if our work loads suddenly demand it!1 reply 0 retweets 0 likes -
Replying to @FathomGames
@FathomGames Do you need any animators? (Just making sure your job listings are up-to-date lol)1 reply 0 retweets 0 likes -
Replying to @RainbladeStudio
@RainbladeStudio we don't right now, but you never know for the future? And it never hurts to ask!1 reply 0 retweets 0 likes -
Replying to @FathomGames
@FathomGames Thanks! How much experience do you want for your programmers? I've released a game, and use Unity. What else do you look for?3 replies 0 retweets 0 likes -
Replying to @RainbladeStudio
@RainbladeStudio we like to give new graduates a chance when we can! But sometimes need to fill key positions w/seasoned vets1 reply 0 retweets 0 likes
@FathomGames Cool! I'll submit my resume and hope for the best! Would love to work with a team of experienced devs.
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