@paulecoyote You going to be able to participate?
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Replying to @paulecoyote
@paulecoyote Still not sure. Trying to port my game to Windows and Android before the Unite conference.1 reply 0 retweets 0 likes -
Replying to @RainbladeStudio
@RainbladeStudio jams are useful if you've got equivalent to writers block. If you've momentum on your project I wouldn't distract yourself.1 reply 0 retweets 0 likes -
Replying to @paulecoyote
@paulecoyote Great advice. What are you working on these days?1 reply 0 retweets 0 likes -
Replying to @RainbladeStudio
@RainbladeStudio working on a platform for html 5 games and micro apps based in#dartlang during the day. Spare time a word game in Unity.1 reply 0 retweets 0 likes -
Replying to @paulecoyote
@paulecoyote That's cool. How's the word game going?1 reply 0 retweets 0 likes -
Replying to @RainbladeStudio
@RainbladeStudio well not very fast to be honest. Prototyped in Html 5 first, then I went over board in Unity. Prob need to scale it back.1 reply 0 retweets 0 likes -
Replying to @paulecoyote
@paulecoyote Yeah? That happens. At least you are aware. Some people just keep going. How you liking Unity?1 reply 0 retweets 0 likes -
Replying to @RainbladeStudio
@RainbladeStudio I like Unity a lot. They're limitations like any other middleware, but the choices they have made on the whole I agree with1 reply 0 retweets 0 likes
@paulecoyote Yup. I feel the same way. I think they are making great decisions in regards to their customers.
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