@DefiningPlay Ooh clever. Any examples of that you can think of?
Would you rather have a tutorial, a list of rules/controls, or figure it out on your own? Or what else?
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@RainbladeStudio I like to figure it out on my own and create my own rules and guidelines and use them in the future. -
@ChooParrProds That's a good way of looking at it. I like that.
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@RainbladeStudio a tutorial and list of controls, though it all depends on how complicated the controls are -
@BandanaGames That's true. So for an iOS game, a tutorial should do the trick I think.
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