@Vertexpusher Going slow, but fine. Trying to wrap our first game up by the end of the year.
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Replying to @RainbladeStudio
@RainbladeStudio nice, so almost there. What's your target platform initially?1 reply 0 retweets 0 likes -
Replying to @Vertexpusher
@Vertexpusher Starting with iOS, and going from there. What about you?1 reply 0 retweets 0 likes -
Replying to @RainbladeStudio
@RainbladeStudio same :) I'm using Unity, starting with iOS makes sense at this time.1 reply 0 retweets 0 likes -
Replying to @Vertexpusher
@Vertexpusher Exactly. Also using Unity. How do you like it?1 reply 0 retweets 0 likes -
Replying to @RainbladeStudio
@RainbladeStudio I think its great for small teams. I've used Unreal before which was a little bit like peeling apples with a chainsaw.2 replies 0 retweets 0 likes -
Replying to @Vertexpusher
@Vertexpusher@RainbladeStudio how complicated is it for a noob? Im interrested in trying but it looks complex for a simple coder like me1 reply 0 retweets 0 likes -
Replying to @neigaard
@neigaard@RainbladeStudio Unity is easier than Unreal. Mostly for the fact that you can build on the fly without closing the engine.1 reply 0 retweets 0 likes -
Replying to @Vertexpusher
@Vertexpusher@RainbladeStudio yes but Im just code and 2d, so the giant ui and all its menus… will it take a life to learn from scratch?2 replies 0 retweets 0 likes -
Replying to @neigaard
@neigaard@RainbladeStudio But both also offer good documentation which helps.2 replies 0 retweets 0 likes
@Vertexpusher @neigaard Just using javascript I was able to complete a game for Ludum Dare, though it was very simple.
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