@Vertexpusher Thanks for the follow. How goes development?
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Replying to @RainbladeStudio
@RainbladeStudio good thanks, set for release this Thursday. how about yourself?1 reply 0 retweets 0 likes -
Replying to @Vertexpusher
@Vertexpusher Going slow, but fine. Trying to wrap our first game up by the end of the year.1 reply 0 retweets 0 likes -
Replying to @RainbladeStudio
@RainbladeStudio nice, so almost there. What's your target platform initially?1 reply 0 retweets 0 likes -
Replying to @Vertexpusher
@Vertexpusher Starting with iOS, and going from there. What about you?1 reply 0 retweets 0 likes -
Replying to @RainbladeStudio
@RainbladeStudio same :) I'm using Unity, starting with iOS makes sense at this time.1 reply 0 retweets 0 likes -
Replying to @Vertexpusher
@Vertexpusher Exactly. Also using Unity. How do you like it?1 reply 0 retweets 0 likes -
Replying to @RainbladeStudio
@RainbladeStudio I think its great for small teams. I've used Unreal before which was a little bit like peeling apples with a chainsaw.2 replies 0 retweets 0 likes -
Replying to @Vertexpusher
@Vertexpusher Nice analogy! I agree. It's a great tool, and perfectly suited to what we are doing. So do you have plans for your next game?1 reply 0 retweets 0 likes -
Replying to @RainbladeStudio
@RainbladeStudio I have few ideas, but for now I'll focus on supporting Toy Glider. Adding some more content, porting and localizing it.1 reply 0 retweets 0 likes
@Vertexpusher I will definitely keep you updated, and I will check toyglider as well.
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