@YellowShirtGame Cool. What platform?
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Replying to @RainbladeStudio
@RainbladeStudio We are currently just developing for Android, there's a little music & artwork @ http://facebook.com/yellowshirt ,more will come soon!1 reply 1 retweet 0 likes -
Replying to @YellowShirtGame
@YellowShirtGame Cool! Keep me posted, would love to see your progress as you release it!1 reply 0 retweets 0 likes -
Replying to @RainbladeStudio
@RainbladeStudio we will :) Looking @ your blog, you have some nice artwork as well, what platform are you developing for?1 reply 0 retweets 0 likes -
Replying to @YellowShirtGame
@YellowShirtGame Thank you! Starting with iOS, hoping to hit android as well depending on reception.1 reply 0 retweets 0 likes -
Replying to @RainbladeStudio
@RainbladeStudio its a hard to choose what to start developing for, and also it could be hard to port it depending on what tools you use. :/1 reply 0 retweets 0 likes -
Replying to @YellowShirtGame
@YellowShirtGame Yeah, that's true. We are using Unity, so I think we should be ok. What are you using?1 reply 0 retweets 0 likes -
Replying to @RainbladeStudio
@RainbladeStudio We're using Andengine, but we've looked into Unity for future projects as well. The Unreal engine is also a possibility.1 reply 0 retweets 0 likes -
Replying to @YellowShirtGame
@YellowShirtGame We thought about the Unreal Engine, and it's always a possibility. Very powerful.2 replies 0 retweets 0 likes -
Replying to @RainbladeStudio
@RainbladeStudio Although they charge a lot (25%) for profit over $50000, but to be honest we'll be very happy to get that kind of money1 reply 0 retweets 0 likes
@YellowShirtGame Yeah, it is a lot, but if you are making that each year, maybe its not such a bad thing? The zero upfront cost is tempting.
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