@neigaard Hey thanks for the follow! What are you working on?
@neigaard Thank you! Starting off with concept has helped a lot. We did make the jump to 3D, and the art has helped unify our assets.
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@RainbladeStudio What is your game about and for? Was the change to 3D difficult or did you already have skills there? -
@neigaard Overhead shooter where you clear a room and move on (like Smash TV) and my team has 3D skills, so it was actually easier than 2D.
End of conversation
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