@WhiteSponge @Doomfan Yup. Define your exact audience, your core, and go right for them.
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Replying to @RainbladeStudio
@RainbladeStudio@whitesponge so you are happy with slow..growth with your efforts..I am sure you work your asses off..2 replies 0 retweets 0 likes -
Replying to @Doomfan
@Doomfan@WhiteSponge which is sometime (most of the time) luck. App of the week, top 25, featured on websites, win an award, etc1 reply 0 retweets 0 likes -
Replying to @RainbladeStudio
@RainbladeStudio@whitesponge but if a game receives all the above..and just seems to have a"niche audience" and slow profit..whadda ya do?1 reply 0 retweets 0 likes -
Replying to @Doomfan
@Doomfan@WhiteSponge Release another game? :) Good question, Have you seen a game that has done that and still slow growth?1 reply 0 retweets 0 likes -
Replying to @RainbladeStudio
@RainbladeStudio@whitesponge just a hard market to crack..and when cracked it seems to swallow some up in said crack..but Stickass is #1 :(1 reply 0 retweets 0 likes -
Replying to @Doomfan
@Doomfan@RainbladeStudio must adapt to customer expectations ~ though for the recent years expectations have changed greatly and quickly ~1 reply 0 retweets 0 likes -
Replying to @WhiteSponge
@WhiteSponge@rainbladestudio I think I need an attitude adjustment..1 reply 0 retweets 0 likes -
Replying to @Doomfan
@Doomfan@WhiteSponge Its easy to get frustrated. I think there is just so much out there that some games just get passed by.1 reply 0 retweets 0 likes -
Replying to @RainbladeStudio
@RainbladeStudio@whitesponge let's make them.. More visible..cheers guys..I will figure it out..watch me.2 replies 0 retweets 0 likes
@Doomfan @WhiteSponge No problem. Some thought provoking conversation is always fun on a Thursday night
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