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RainbladeStudio's profile
Jordan Goulding
Jordan Goulding
Jordan Goulding
@RainbladeStudio

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Jordan Goulding

@RainbladeStudio

Indie Game Developmer. Check out Equalize Math on Android and iOS

Utah
rainbladestudios.com
Joined January 2010

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    1. Jordan Goulding‏ @RainbladeStudio 1 Nov 2012
      Replying to @Doomfan

      @Doomfan @WhiteSponge Though if you can get a local community behind you, I feel its easier to reach bigger markets with word of mouth.

      1 reply 0 retweets 0 likes
    2. David Lin‏ @WhiteSponge 1 Nov 2012
      Replying to @RainbladeStudio

      @RainbladeStudio @Doomfan It really depends. Most importantly, find out what works for you (be it to start locally/globally) :)

      1 reply 0 retweets 0 likes
    3. Jordan Goulding‏ @RainbladeStudio 1 Nov 2012
      Replying to @WhiteSponge

      @WhiteSponge @Doomfan Yup. Define your exact audience, your core, and go right for them.

      1 reply 0 retweets 0 likes
    4. Doom‏ @Doomfan 1 Nov 2012
      Replying to @RainbladeStudio

      @RainbladeStudio @whitesponge so you are happy with slow..growth with your efforts..I am sure you work your asses off..

      2 replies 0 retweets 0 likes
    5. Jordan Goulding‏ @RainbladeStudio 1 Nov 2012
      Replying to @Doomfan

      @Doomfan @WhiteSponge which is sometime (most of the time) luck. App of the week, top 25, featured on websites, win an award, etc

      1 reply 0 retweets 0 likes
    6. Doom‏ @Doomfan 1 Nov 2012
      Replying to @RainbladeStudio

      @RainbladeStudio @whitesponge but if a game receives all the above..and just seems to have a"niche audience" and slow profit..whadda ya do?

      1 reply 0 retweets 0 likes
    7. Jordan Goulding‏ @RainbladeStudio 1 Nov 2012
      Replying to @Doomfan

      @Doomfan @WhiteSponge Release another game? :) Good question, Have you seen a game that has done that and still slow growth?

      1 reply 0 retweets 0 likes
    8. Doom‏ @Doomfan 1 Nov 2012
      Replying to @RainbladeStudio

      @RainbladeStudio @whitesponge just a hard market to crack..and when cracked it seems to swallow some up in said crack..but Stickass is #1 :(

      1 reply 0 retweets 0 likes
    9. David Lin‏ @WhiteSponge 1 Nov 2012
      Replying to @Doomfan

      @Doomfan @RainbladeStudio must adapt to customer expectations ~ though for the recent years expectations have changed greatly and quickly ~

      1 reply 0 retweets 0 likes
    10. Doom‏ @Doomfan 1 Nov 2012
      Replying to @WhiteSponge

      @WhiteSponge @rainbladestudio I think I need an attitude adjustment..

      1 reply 0 retweets 0 likes
      Jordan Goulding‏ @RainbladeStudio 1 Nov 2012
      Replying to @Doomfan

      @Doomfan @WhiteSponge Its easy to get frustrated. I think there is just so much out there that some games just get passed by.

      9:26 PM - 1 Nov 2012
      1 reply 0 retweets 0 likes
        1. New conversation
        2. Doom‏ @Doomfan 1 Nov 2012
          Replying to @RainbladeStudio

          @RainbladeStudio @whitesponge let's make them.. More visible..cheers guys..I will figure it out..watch me.

          2 replies 0 retweets 0 likes
        3. Jordan Goulding‏ @RainbladeStudio 1 Nov 2012
          Replying to @Doomfan

          @Doomfan @WhiteSponge No problem. Some thought provoking conversation is always fun on a Thursday night

          0 replies 0 retweets 0 likes
        4. End of conversation

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