when i was an intern (~2011), I had a chat with a senior woman dev at the studio. i said: what’s the hardest part? and she said: i worked until the day my daughter was born and then she slept under my desk for months of crunch. i nursed her in a closet. i think about that a lot
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the thing is, i don’t know the majority of the industry crunches like this anymore. some studios obviously do. but my takeaway from that chat back then was to brace myself, and in 10 yrs i’ve never been asked to work like that. i truly believe things *are* changing.
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i think we need to treat crunch less like a pervasive water we are all swimming in, and more as the dated practice it is. it’s important that most studios don’t crunch now. because that means you can ask the ones who do: why haven’t you modernized? why are you the outlier here?
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Replying to @kchironis
When my water broke with my first child 2 months early, I went on leave before I had planned to. I took 5 (paid) months off to be with her in the NICU and then finally acclimate to life with her at home. I felt so lucky to have that kind of support from a US gaming company. [1/2]
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Then I returned to work and a coworker thanked me for going on maternity so that he could take on my responsibilities and be promoted to a level above mine. We’ve come far, but we still have a LONG way to go. [2/2]
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