My talk from GIC was recorded!
“There is no such thing as a sensible default” can be found here, 3 hours and 41 min into the VOD.
It’s about tool UX design, cockpits, and the many DCCs we use such as Unreal, Unity, Maya, 3dsMax, and Blender
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It's also about Confluence, Jira, Shotgrid, etc. All tools count towards the final workflow!
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Does your studio have The Maya Shelf? If you're in AAA, the answer is probably yes!
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I literally only -just now- noticed that in my GDC 2016 talk I discussed how important it is for users to be able to edit their tool UIs, using the example of World of Warcraft and its player base editing their UI for efficiency.
6 years later, and it all still fits.
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