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Robin-Yann Storm
@RYStorm
Workflow Consultant & Tools UX Designer rystorm.com. Previously , , . Mastodon: mastodon.gamedev.place/@RYStorm
Amsterdam, The Netherlandsrystorm.comJoined August 2009

Robin-Yann Storm’s Tweets

People recorded the balloon being shot down. So you’re saying regular folks could see it from their own backyards? Why would that be a spy balloon? That makes no sense!
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James Bond walks into a bar. Random woman: “Ah yes, James Bond, works for MI5, code name 007, license to kill.” James Bond: “Huh, maybe I need to, uh, get a new identity.”
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It's a big time difference between going through Perforce to find that one edit, vs visually in-editor seeing what happened. And if that's not possible data wise, even seeing a recording of what had happened before is useful. A screenshot a day keeps the confusion away.
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This kind of timelapse recording can be really useful in tools & editors. Find out what has changed, when it was changed, etc. Very important on multi year projects, where you want to see progress, and also see issues crop up as well as get resolved. "What have we tried before?"
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My mom gave Tiny Glade a try and she's built the most epic castle 🤯😍 I love seeing her creative process reflected in the timelapse!
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Now that we're done with this one, let's move on to the next major question: What are 'units' in your editor?
  • Meters
    74.2%
  • Inches
    3.2%
  • Feet
    0%
  • Please don't
    22.6%
31 votesFinal results
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I think it'd be neat to have a directory like that, where each example has videos of screenshots of games doing that, and the twist they have probably added. The ones on TV Tropes are usually textual only
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Cult of the Lamb is such an interesting game. It has such classically popular features from other games in it. Such as Legend of Zelda, Stardew valley, etc. Building a home town, rogue-like elements, permanent buffs, a fishing minigame, a cute art style but with a dark twist, etc
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This sounds like a super neat starting opportunity! Maybe the first time I've ever seen an 'apprentice' role advertised?
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Interested in UX and building UIs for games? Don't have a traditional UX education/background? No Problem! My team is looking for UX/UI Apprentices. No experience needed. Start with an 18 week boot camp, then come work with me and my team. epicgames.com/site/en-US/car
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This also made me curious myself: What game development folks do you really like to follow on Twitter? I bet there’s entire groups of people that I haven’t discovered yet, who tweet about interesting specific niches
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Replying to @Myth_
I’m curious: What are you particularly looking for? Because there are splits within the general game industry TL, where some folks are focused on indie games, others AAA, some on the tools for games (like me), some on business metrics (@ZhugeEX), some on teaching (@FreyaHolmer)
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Dialogue systems are an important workflow to get right, so if you’re up for it, please help these folks out!
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We're looking for a contract #UnrealEngine C++ programmer! 🧶 Help us make Yarn Spinner for Unreal Engine be the best dialogue plugin out there. Learn more and apply: thesecretlab.notion.site/Yarn-Spinner-U
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That GDC 'State of the game' survey every year is neat and all, but it's always missing the most important question: What is up? Z, or Y?
  • Z is up
    32.1%
  • Y is up
    59.8%
  • Results
    8.1%
455 votesFinal results
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Also, if you have an asset in your game that is a big trashcan on wheels, often seen in alleyways, never call it a dumpster. That's trademarked.
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fun fact: after the game got big in 2020 we had to change the colour of the MedBay cross because we apparently violated the Geneva Conventions Act by making it red???? oops
Screenshot of MedBay in Among Us. On the left is an old screenshot where the cross on the walls are red. On the right is a new image where the cross on the walls are blue.
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The Bay Area still being single family homes worth multiple millions continues to perplex. It could be a modern day Manhattan, built using the latest materials and techniques to keep it safe, clean, and affordable. Maybe we'll finally see it happen? It'd be neat to see!
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It is so fun to see folks' reaction to her screenshots. And I am thrilled it's being tried out. But of course: There is absolutely no pressure to finish this, and she can shelve it at anytime. It is neat just to see what happens!
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Has any game ever done an Ames room with combat? Like, the enemies getting bigger and smaller due to a skewed room and perspective, while really they maintain the same size. The only one I could find on a quick search is this HL Alyx custom level:
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Another good example of spatial context is 'Ghosting'. This is when you show something in-editor that provides context for something that moves. For example: If there is an 'emote' point for an NPC somewhere, like sitting down, waving, etc, then make sure that point has a ghost
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I'm guessing it could be as simple as not enough folks wanting to sell their shares, so there must always be a bid, and so far maybe there have been private bids, but they have all been denied Or maybe it's way more complex! It just feels like such a big deal, if it ever happens
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I bet there are smart UX/UI folks working on this that want it to be better. That know it can be better. And how to do that. And they're somehow being stopped from doing so by someone above them. All it should take to get that time is to show that video. Anyone can see that.
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This was resolved in the end. I did find it in the after googling and asking enough But what gets me here is that so many companies are building their own version of steam, and basic UX/UI practices aren't being followed. It's such a shame. I just want people to enjoy things
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I like gamepass. It allows me to try so many games, and see if I like them. Great stuff! But if I search for the gamepass advertised game, on the gamepass tab, having gamepass, and it doesn't even give an indication of it existing somewhere on the app, it breaks my UX/UI heart
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