You guys only hear the keywords Netcode/Rollback, & blindly believe them as if they were Magical words. Each game has different problem&sacrifices, and requires problem solving and major updates to optimize, and you should know that they are not easy.https://twitter.com/BubblemanPedri/status/1327594699025158150 …
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Replying to @Harada_TEKKEN @MattMcMuscles
Question Retweeted Ed Boon
It is hard for sure but to quote a colleague of yours from overseas who faced challenge of changing delay to rollback netcode months after launch:https://twitter.com/noobde/status/1289378298342989827?s=20 …
Question added,
1 reply 0 retweets 7 likes -
For more details on the challenges and problem solving for changing whole infrastructure of game for netcode after months since launch of highly sold FG MKX and implementation of those lesson to future project please check
@NetherRealm GDC 2018 talk.https://www.youtube.com/watch?v=7jb0FOcImdg …1 reply 1 retweet 1 like -
Replying to @Questionkz1221 @Harada_TEKKEN and
You also can reach out to
@ArcSystemWorksU GG Strive's rollback network consultant@CMZinac Dear@Harada_TEKKEN its indeed hard and new area for your team however the reward of the work is monumental. Tools and consultants are present its just waiting for you.1 reply 0 retweets 0 likes
last note,Tekken 3d and Smash to complex I advise to check God of War @SonySantaMonica who had experience in implementing own version of the Rollback to God of War Ascension and playstation all-stars battle,both 4 player arena with items PVP multiplayer.https://www.youtube.com/watch?v=BE1a4QN8a-Y …
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