So having a simplified explanation for dreary, low-information noise (“they’re all NPCs”) is actually the only way to combine curiosity and disciplinehttps://twitter.com/ashwinning/status/1057775541477089280 …
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i think that's only bc the static doesn't give any information, so there's no reason to consider it beyond "this is static"
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right but that begs the question of how we know static contains no information... you can use static as rng sees to make intriguing visual patterns
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(so same info, different eval) - the AI agent isn’t using any innate heuristics so he wouldn’t miss hidden info in a screen but neither would he know to avoid this
End of conversation
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