Conversation

Replying to and
if player 1 has to pick a word from a fixed word list then i guess you could just store a hash table or similar of the entire word list, generate a URL for player 1 containing the hash, then look it up in the table when player 2 goes to that URL?
1
2
Or just store it in base64 and assume the user won't cheat. One problem is that I've only generated the top 1k nearest for ~4k of the 3m tokens in the dataset. I might decide to live without that, or decide to generate a few hundred k more and pay for a bit more disk.
1
1
4
Show replies