Been talking over the-trauma-cluster-formerly-known-as-adhd with a Buddhist friend the last week and we have a new (to us, haven't gone digging too deep for prior art yet) testable hypothesis about how it works:
1/
When you're a kid, you get some low level parameters set that define your basic relationships to different types of things (see: object relations therapy), one of which is your attitude to ambiguity. What happens if too large a fraction of ambiguous situations resolve badly?
2/
The basic attitude towards ambiguity becomes negative. The attentional schema becomes one of seeking out information about how things might go badly. Notice the similarity to what in adhd diagnosis is called heightened rejection sensitivity.
3/
oh this is interesting. i think this should reflect itself among other things in a preference for video games, esp. games in which it's generally extremely unambiguous what's going on and what to do. eg RPGs over strategy games maybe 🤔