Conversation

gamers who play games with a lot of RNG pretty consistently talk as if luck is a conserved quantity (i can't tell how jokingly) - like you can "use up" luck in one segment of a game and that'll doom you for the next segment
16
3
74
i guess this is "just" gambler's fallacy but ime nobody seems to talk about it in the other direction - like i hear "i used up my luck on that, i'm screwed now" way more often than "i've been so unlucky recently, i'm due for some good luck now"
3
1
26
i could dismiss this as people not understanding how probability works with independent events except the funny thing is they *aren't* independent! game RNG is always pseudorandom. depending on the game it can deviate from random enough to be easily manipulable
1
1
22
the way a lot of game RNG works is that a list of numbers is generated based on some seeds (which are often under player control, e.g. step count) and "random" events go down the list when they need the next "random" number to decide what to do. so it's all deterministic
1
15
idk if this is enough to even partially rehabilitate the seemingly pretty strong intuition that luck is conserved but it's something. PRNGs aren't "actually random," they're just complicated enough that there aren't any blatantly obvious patterns
2
11
you can reliably produce randomness with quantum effects, but the question of whether there is an underlying "mechanism" to discover (other than the basic laws of quantum mechanics) is quite controversial in some circles
1
Replying to
it's super interesting how people intuit "randomness", like when users complained (many still do) that Spotify shuffle was broken, favouring certain artists, playing some multiple times in a row, when these kinds of coincidences are *more* likely in a truly random distribution.
1
randomness doesn't "feel random" to us so Spotify had to compensate by making it less random and determining artist spacing. it's just one example but i wonder how else we diverge. like designing PRNGs that feel "fair" in some games (MOBAs, card games) is super hard.