the sandbox is a place where kids enact their innate impulse to change the world without anything actually changing and I wonder how much of children's frustration is due to how their urge to modify is always thwarted and reverted
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i think about this wrt minecraft
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but but... mc is great :(
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Replying to @CarnunMP and @Austen
Note, also, that (2) implies a _single_ game can teach
lessons!
An obvious example is Minecraft.
There's resource-management, forward planning, architectural sensibility, etc.
But also: it's Turing complete! Meaning MC contains every other game—and *possible thought*!

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sure, i like minecraft a lot. but it kinda sucks that children (and adults) have desires to shift around physical reality that are thwarted in a million ways and minecraft may be where those desires have to get shunted to
alternatively: isn't is great that kids at least have minecraft?
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