Conversation

this bit is super interesting: robert e. howard grew up in texas and was exposed to a lot of violence growing up and "grew up a lover of all contests of violent, masculine struggle." conan the barbarian was born in the heart of a texan. it all makes sense now
Image
1
7
this is starting to feel like a huge topic. here's an incomplete diagram of the influences we've traced so far. i am still mostly drawn to understanding the D&D bottleneck, as the place where pop magic switches tracks from stories to games
Image
2
9
there's something you kill about the nature of magic by forcing it to fit mechanically into a game, tabletop or video or otherwise. the way it's usually done magic becomes something dead you control, rather than something alive you have a relationship to
Quote Tweet
One way to get at the distinction: is magic something you use (LH), or is it something you relate to (RH)? In Young Wizards (RH), magic often uses the heroes. It has intentionality, and also a moral component. Compare to e.g. Harry Potter, esp. HPMoR (very LH).
Show this thread
4
2
13
He makes an interesting point that the more the author wants to use magic for solving problems in the story, the more mechanistic and understandable it has to be - because otherwise it comes across as a deus ex machina. But that easily robs it of some of its, well, magic.
2
1
i liked this post a lot when i first came across it and/but i think there's a way around this. if magic is more like consorting with demons (say) it can be not very mechanistic but still not *arbitrary* - demons are characters, they have personalities, etc.
1
1
Replying to
Yeah agreed. (Hmm my vague recollection of Name of the Wind is that the magic felt pretty mechanistic to me but then it's been years since I read it so maybe I misremember.)
1
1
some of it is and some of it isn't! that's part of what i like about it, he gets to contrast them. sympathy and sygaldry and most of the others are explicitly pretty mechanistic and naming is explicitly something else entirely
1