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this bit is super interesting: robert e. howard grew up in texas and was exposed to a lot of violence growing up and "grew up a lover of all contests of violent, masculine struggle." conan the barbarian was born in the heart of a texan. it all makes sense now
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this is starting to feel like a huge topic. here's an incomplete diagram of the influences we've traced so far. i am still mostly drawn to understanding the D&D bottleneck, as the place where pop magic switches tracks from stories to games
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there's something you kill about the nature of magic by forcing it to fit mechanically into a game, tabletop or video or otherwise. the way it's usually done magic becomes something dead you control, rather than something alive you have a relationship to
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One way to get at the distinction: is magic something you use (LH), or is it something you relate to (RH)? In Young Wizards (RH), magic often uses the heroes. It has intentionality, and also a moral component. Compare to e.g. Harry Potter, esp. HPMoR (very LH).
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He makes an interesting point that the more the author wants to use magic for solving problems in the story, the more mechanistic and understandable it has to be - because otherwise it comes across as a deus ex machina. But that easily robs it of some of its, well, magic.
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i think you can do magic in a style where powerful magic happens for narratively satisfying reasons even when the magic isn't mechanistic by making the magic more *alive*; i think patrick rothfuss successfully does this in name of the wind, eg
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Yeah agreed. (Hmm my vague recollection of Name of the Wind is that the magic felt pretty mechanistic to me but then it's been years since I read it so maybe I misremember.)
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