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this is starting to feel like a huge topic. here's an incomplete diagram of the influences we've traced so far. i am still mostly drawn to understanding the D&D bottleneck, as the place where pop magic switches tracks from stories to games
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there's something you kill about the nature of magic by forcing it to fit mechanically into a game, tabletop or video or otherwise. the way it's usually done magic becomes something dead you control, rather than something alive you have a relationship to
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One way to get at the distinction: is magic something you use (LH), or is it something you relate to (RH)? In Young Wizards (RH), magic often uses the heroes. It has intentionality, and also a moral component. Compare to e.g. Harry Potter, esp. HPMoR (very LH).
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in harry potter a spell is a lever you pull to make a fixed thing happen in the world. you don't have to talk to any spirits or gods. spells can't backfire due to a lack of faith or weakness of heart. where did this come from? did magic work this way in narnia? i'm not familiar
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Definitely not, at least not conceptually. Narnia sort of has mechanical magics - coriakin's spells work for Lucy as stated when she says them, for ext - but they primarily act as a moral test/lesson for her.
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(so she casts a spell to spy on her friend, and it works, but she ends up regretting it and Aslan shows up to tell her it was a mistake)
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