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this is starting to feel like a huge topic. here's an incomplete diagram of the influences we've traced so far. i am still mostly drawn to understanding the D&D bottleneck, as the place where pop magic switches tracks from stories to games
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there's something you kill about the nature of magic by forcing it to fit mechanically into a game, tabletop or video or otherwise. the way it's usually done magic becomes something dead you control, rather than something alive you have a relationship to
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One way to get at the distinction: is magic something you use (LH), or is it something you relate to (RH)? In Young Wizards (RH), magic often uses the heroes. It has intentionality, and also a moral component. Compare to e.g. Harry Potter, esp. HPMoR (very LH).
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magic-as-tool was probably already in the water by that point, even if she didnt consciously list it as an inspiration it was probably still hanging around
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also i dont think standard modern metaphysics allows for magic that isnt a tool like, the assumption is that things happen in a repeatable manner, with effects having a clear cause such that they can be recreated in controlled circumstances
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the romantics talk about how science destroys magic, this might be true in a much more literal sense - science destroys the ability to perceive magic or to think of things in a magical way
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we dont really know why physics works either im also thinking about the modern thread of gods being subject to physics, as opposed to creating physics so, even given spirits and demons and gods, its not like they serve as *explanation*, because they arent responsible for magic
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