Have u finished the main story?
Conversation
no i’m stuck on the third boss 😩😩😩
1
4
I look forward to u finishing!!!
I struggled with the 3rd boss longest too, final boss is easier actually I think. Run away a lot, stay far from Theseus, hide behind obstacles when he throws his shit, and take out asterius first
1
5
This Tweet was deleted by the Tweet author. Learn more
I would say basically the main thing to getting good at hades is to learn enemy movements (they do telegraph them in distinct ways) and learn to not get hit
I think people who aren’t seasoned gamers tend to panic a lot. I’ve witnessed my wife go from skittish noob to calm badass
1
4
lmao once I hit my first clear I just turned on God Mode so I could power through the rest of the story
It was a decent story, with some cute twists
But that's all I can say abt Hades without getting mad lol
1
1
did you find it too repetitive? It does get a bit repetitive
1
lmao nah I actually thought it handled the repetition real well! (plus I have like 2k+ hours in Warframe so I'm resistant)
it was just the first Supergiant game to disappoint me since it never reached for the sky like their other games
Quote Tweet
Replying to @AdmiralOPG and @visakanv
Bastion is spunky cowboy fantasy-with-guns abt deep cultural wounds, Transistor is sexy jazzy sci-fi abt building Utopias, and Pyre is a fantasy sportsball team management simulator abt liberty & revolution with story tied to tightly to mechanics my heart couldn't take it
2
3
i was actually much more disappointed by transistor. it was gorgeous but i felt way too punished by the mechanic where you lose functions if you die :/
1
1
imo failstates in Transistor were a really bold design choice, although it was maybe a bit too bold
it was a good way to encourage players to mix up their arsenal as well as make failure undesirable without fully stopping the game, but the function you lost seemed arbitrary
1
1
i think the general design pattern where you encourage players to mix up their arsenal with bonuses feels a lot better; hades does this in a few ways
yeah it's one of their trademark design trends, up there with customizable difficulty settings
I think Pyre handled build-swapping the best, but it had a major story integration to help it out


