unclear vs clear reward
Conversation
Also delayed vs immediate
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Time preference may be one of the most important things we can teach kids (to the extent it can be taught)
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Yea one of the best lessons from either music or sports instruction at an early age: it takes time to git gud and reap the rewards
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I studied the cello for years, but I think I learned this more from video games than from anything else.
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Hades does this very explicitly, so much do that I would encourage someone who’s in a rut to play it bc it incepts you with “it’s ok to fail, you’ll do better the next time”
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yo yes hades is maybe the most failure-friendly game i’ve ever played and i think it actually helped me with this a bit
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ori and the will of the wisps mechanically is even friendlier in terms of the generous autosaves but when i fail in ori i still feel like a stupid idiot whereas when i fail in hades i’m like “welp now i know better for next time, and also hell yeah time to flirt with dusa again”
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there are some frustrating parts of ori (the spider boss in particular) where i failed repeatedly in a way that was super opaque to me and i had to just guess what to do differently. never felt like that even once in hades. it feels very clear why i died each time




