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it would take awhile to elaborate more fully on what i mean but here's a chunk of it: all the visual / geometric proofs take for granted that whatever "area" means it's something that's preserved under translations and rotations. it's unclear exactly what is needed for this
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A kinematic proof of the pythagorean theorem is a kind of "backing into" โ€” physics are a more complicated set of rules than only geometry, so it will only make sense if you understand both geometry and rigorous physics. Again happy to dig into all of that if you're curious.
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Fascinating. Some early 2000s games had a physics engine that did not have laws like this and were notorious for speed runners accelerating indefinitely by jumping and rotating mid-air Here's one proof of this "strafe jump" effect in a Star Wars game
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