Trying to make a realistic animation for chasing chickens using animation layers in Unity. I think I nailed it!
Also, if any #indiedev have any tips on how to keep the arms somewhat in place that would be cool too...
#gamedev #IndieGameDev #indiegamepic.twitter.com/o4eNd8Nl8C
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PS - You don't need a whole asset store IK system for this. Just a simple script to handle the IK of the hands themselves btw
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I’m currently using the animation layers because I just have a single frame pose that I was using to get the player into the crouch. However, it won’t work with additive and override makes it look weird. A friend mentioned the new Unity animation rigging might help.
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