At that really fun stage of dealing with things completely out of my comfort zone. Apparently all my speech files need to be in asset bundles with specific names that for some reason certain files have not inherited so I have like 900 files to check manually for naming errors.
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Update: Got the asset bundles working and streaming audio for speech, huge improvement on load times for both initial boot and scene changes. Nice when things work out
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Antwort an @headwaregames
Were you just loading all the audio on scene load in-engine and now you're streaming from a folder when referenced?
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Antwort an @Pyramid_Lake
Speech audio files were referenced from the resources folder, this was causing Unity to constantly load all of them. Moved over to an asset bundle that is streamed which is so much faster.
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Antwort an @headwaregames
Nice. Good to know 
16:35 - 12. Apr. 2021
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Das Laden scheint etwas zu dauern.
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