Thanks to some nudging from @notimetoulose, I've adjusted the donut jump. Follow my journey as I attempt to jump a taxi through the glorious rotating donut...
#screenshotsaturday #indiegame #indiedev #gamedev #lowpoly #indiegamedev #crazytaxi #leveldesign #indiegamedevpic.twitter.com/Rwb9lvXbmX
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Antwort an @Pyramid_Lake @notimetoulose
It looks fun, however, I'd increase the size of the donut and play test it some more to find a happy medium. It would be so satisfying to blast through it and land that jump so it doesn't break the player's flow.
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Antwort an @ashirym @notimetoulose
Thanks for the feedback! I'm not sure if I want this to be an achievement driven jump or a play loop experience. One would be easier than the other and will come down to gameplay balance later on
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Antwort an @Pyramid_Lake @ashirym
I agree with Jodie here! Also you can try to playtest with the donut stationary first. The rotation is adding additional difficulty to the jump. Or maybe just reduce the rotation speed. So bigger donut, nu spin, or just slower speed.
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Antwort an @notimetoulose @ashirym
What do you two think of this? Slowed it down 300% and enlarged by about 50%. Hit it on my first try.pic.twitter.com/M3XxHe1GZW
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Antwort an @Pyramid_Lake @notimetoulose
Ha! That's a great improvement. It's coming along so well.
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Thanks! I really appreciate the support and suggestions. A long way to go but it's fun to run around town already 
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