Thanks to some nudging from @notimetoulose, I've adjusted the donut jump. Follow my journey as I attempt to jump a taxi through the glorious rotating donut...
#screenshotsaturday #indiegame #indiedev #gamedev #lowpoly #indiegamedev #crazytaxi #leveldesign #indiegamedevpic.twitter.com/Rwb9lvXbmX
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I agree with Jodie here! Also you can try to playtest with the donut stationary first. The rotation is adding additional difficulty to the jump. Or maybe just reduce the rotation speed. So bigger donut, nu spin, or just slower speed.
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What do you two think of this? Slowed it down 300% and enlarged by about 50%. Hit it on my first try.pic.twitter.com/M3XxHe1GZW
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