I've been working on the emergent gameplay aspects this morning. Now, NPCs remember experiences like talking, being chased, etc and commit it to memory. This drives behavior, dynamic dialog, etc and creates a living world.
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Antwort an @Pyramid_Lake
Ok... I'll guess you'll soon create a giant fear wave upon approach!
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Antwort an @cSportDriving
Yup! NPCs already pay attention to vehicles and if they get too close they get nervous or run away. That creates a memory of the location, vehicle, and event.
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Antwort an @Pyramid_Lake @cSportDriving
That sort of thing will make NPCs afraid of certain objects in the world. So if you wear a clown mask and cause trouble to the same NPC over time, they will eventually be afraid of anyone in a clown mask. Not just the player.
09:54 - 28. Nov. 2020
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