I've been working on the emergent gameplay aspects this morning. Now, NPCs remember experiences like talking, being chased, etc and commit it to memory. This drives behavior, dynamic dialog, etc and creates a living world.
#screenshotsaturday #indiegame #gamedev #indiedevpic.twitter.com/nQM4tNbQTC
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That's a whole other level and it's awesome!
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Thanks! It's something I've wanted to play around with and built the engine around. So the core memory portion only took about 30 minutes to add. Now I'm setting up "landmarks" so the memory includes a general location aspect too.
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