Lol... happened a couple of times... I always wonder if I said something wrong when there is no answer. Maybe I shouldn't say "very early dev" at the first chance I get.
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Antwort an @NeuroticPic
Just be open and honest. If you're true to your vision, your goals, and know what you need then there is really no wrong way to communicate in those situations. Some are just a good fit and others aren't. Best to filter out the wrong ones quickly.
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Antwort an @Pyramid_Lake
Seems fair. Guess it's also time to catch up with some reading/research. I already spent quite a lot of time on the '(when) do I need a publisher?' question and I'm just as undecided as the sources. Thx for the advice!
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There are different kinds of publishers. So keep that in mind. Some to help with funding. Some to help with dev. Others to distribute the game or port it for you. Just have a very clear vision of what you want and communicate that with others often.
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