Spent the morning building an interaction and events system for #NightWindow. Now I can easily add interactions, descriptive overlays, and track events on any object. Quite proud of this "game engine"
#gamedev #indiegamedev #indiegame
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Thats a really cool way of doing it, before i made the switch to unreal i had created an integration between darktree and emerald AI in unity..allowed me to knock weapons/characters/items together in seconds. Was prob one of the most rewarding things i have done
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Awesome! When you're able to build those setups and get to the point where you can just make the game on top instead of always needing to code every element it gets really fun.
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