Rise and shine, everyone. It's a new week!
Showing off some early explorations on a new lighting system framework that I started working on over the weekend.
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Ah, nice--I like it! Time of day stuff is spiffy. Are you going to be looking into dynamic clouds?
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Yeah. I'm not sure how far I'll take some of that because it'll come down to a balance of low poly & high fidelity things. In the least, I'll have the clouds in the game now pull from a pool of available objects and move across the sky then change out the skybox based on weather.
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