Added some upper body sway to make the character look more natural. In the past I had some issues syncing the lower body and upper body via the animator, so this time the sway is done through code by comparing the local foot positions
#madewithunity #gamedev #indiedevpic.twitter.com/s1R1qHIUae
Looks great! Are you going with procedural animation with scripting then?
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Do you mean fully procedural motion? Currently it only overrides the spine & feet and uses keyframes for the run motion :)
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I didn't even think of doing it both ways like that...pic.twitter.com/zBnYxrEOmp
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