Question for you: When accepting a side quest should I leave it up to the player to find the location, highlight it on a map feature, or draw a line on the road guiding them there? Which is more fun for you?
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Antwort an @HexeumGFX
Side missions I want to basically procedural generate and they could be anything. They will be simple. Go here. Do this. Come back. (get object, break a thing, break a person lol, etc). So I couldn't do that with this. Main missions 100% though. Definitely the goal.
08:26 - 19. Apr. 2020
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