Question for you: When accepting a side quest should I leave it up to the player to find the location, highlight it on a map feature, or draw a line on the road guiding them there? Which is more fun for you?
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Oh...I really like that idea. I have an optional dialog toggle for NPCs to "help". In the video it's the "gas station" comment. I have to make the button labels dynamic still but could make it like (A) Ok (X) Help. Especially if you talk to them before completing the mission.