What's a creative way to handle the edge of a map without water, mountains, or invisible wall? I thought about having the map repeat, like it was a small globe, and you end up back on the other side...
#gamedesign #leveldesign #gamedev
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Antwort an @Pyramid_Lake
What about streets on the edge of the map that always make turns leading back into the playable area? Every time you leave the map is by road, the surrounding buildings are not destructible, and you can only make, in essence, two right turns.
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Antwort an @bofco @Pyramid_Lake
Thinking of the maze test in Inception, in which the maze is unsolvable by having only interwoven paths.https://scenesofarchitecture.com/2017/11/09/drawing-lines/ …
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Antwort an @bofco
Intrigued. I'll definitely check this out. Thanks!
17:54 - 12. Apr. 2020
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