What's a creative way to handle the edge of a map without water, mountains, or invisible wall? I thought about having the map repeat, like it was a small globe, and you end up back on the other side...
#gamedesign #leveldesign #gamedev
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Antwort an @Pyramid_Lake
Have a buffer zone before the actual edge of the map that forces you back into the field of play. Maybe some crazy obstacle that throws you back into the city?
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Antwort an @ShawnWignall
Maybe. It's such a hard thing to determine. I want it to be fun and not a cop out pain in the ass like so many other games. I'll probably have to devote a decent chunk of time exploring the concept later on.
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Antwort an @Pyramid_Lake
How about a sweet ramp/pipe that surrounds the city so you can drive up it, do a cool stunt, then drive back down into the city to continue your business.
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I think if I go smaller and a Tony Hawk style town route that would work awesome. Once I nail down some more game mechanics I may release a very basic pre-alpha demo to get some feedback. I don't know if I want a few small levels or one larger one yet. 
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