What's a creative way to handle the edge of a map without water, mountains, or invisible wall? I thought about having the map repeat, like it was a small globe, and you end up back on the other side...
#gamedesign #leveldesign #gamedev
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Antwort an @Pyramid_Lake
I don't know if this neccessarily aligns with your theme, but you could have a UFO randomly fling the player back into the map as a risk v. reward mechanic. It makes it easy to get away from cops but the player doesn't know where they end up.
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Antwort an @jeffrichey @Pyramid_Lake
Or perhaps have the edges made up of lakes and solid blockers like buildings, but then have the roads turn into highways that loop back and connect to other roads on the map
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This is a pretty common way to do it. I'll likely resort to this sort of thing as it's tried and true. I'll keep all the other things in mind though too.
Das Laden scheint etwas zu dauern.
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