People ask me how to learn level design and this is always the best I can come up with. I had the benefit of learning in an incredibly low pressure environment - the Doom community in '94 was just people making stuff and (optionally) sharing it. https://twitter.com/Mclogenog/status/1241407467357167617 …
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Antwort an @vectorpoem
This. Working on Doom levels and total conversions was so accessible. Some AAA studio level designers would even chat with you and play your Doom levels to give level feedback if you wanted to move into that profession. We were fortunate.
10:36 - 21. März 2020
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Das Laden scheint etwas zu dauern.
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